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Monday, April 26, 2010

Light and Shadow

So in my research about the games creation, I came through what people call "feeling" or "game atmosphere".

It is when you are looking at a creepy scene with a couple of corpses, at night, in the woods. And even if it is just a game scene you see in your computer, it gives you the creeps.

This is a hard part in gaming making, even in a simple game like the one I want to make.

What make the difference in that scenes?
The light, and the shadows!

Yes, yes... it seems that a scene can have nothing else than shadows and dark silhouettes and give you the creeps.
Plain and simple... not?
No! It may sound pretty easy but there is a whole theory behind the usage of light and shadow. Even if you are painting in canvas, drawing freehand, making CG images or whatever involves a scene which must give a specific feeling to it's audience, it is a hard part of the creation, to use light and shadows in the way you want.

Even the prospective can make a scene boring or awesome.

You can notice that here:

(bigger here http://nitro912gr.deviantart.com/art/Shadows-161729243)

I made this to demonstrate the lighting and shadows in vue 6, but while you look at it, the feeling isn't right. I wanted to made something to make you feel a melancholy, or something like that. But it is not working.

In the following video I used the same scene, but changed the focus of the camera. The results are way closer to what I wanted to show at the preview scene.



So when you are attempting to make a scene you must take in consideration the theory of lights and shadows, even the prospective of the camera.

That was good lesson for me, mostly because I learned it in the initial state, before the project start for good and have to correct big mistakes in my scenes.




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