Hello there, even if I don't post news, I'm not idle.
The project is still on the go, I have now a phenom x6 1095T to aid the final renders, and I work a lot in preparing for the final exams. Also I found out that rendering with ambient occlusion lighting is way faster than radiosity and still realistic enough to be acceptable.
You see the game is the project for the BA but I have to make a presentation and I will focus mostly on the progress in creating the game, than the game itself.
As a result the progress have slow down a lot and I just do renders for the laboratory, while I make some hand made artwork and other thinks that in a team working environment I could share with the other teams of a gaming studio.
I could like to share some of the artwork but I don't have a scanner at home, I will scan the images somewhere else and post them.
Also I type the book of the presentation which is another pain in the ass, and also I have to write a short version in English for the English examiner.
Come to think that I also have to make the presentation itself... damn, I work on this a year and yet it seems I have done little progress.
later!
Thursday, March 17, 2011
Saturday, December 18, 2010
Another idea
So while I'm waiting for the final renders for stage 1 to finish I made this:
I have no idea where I will add it (nice game plan eh? :P) but I will!
Also I arranged a couple of things and there is a high possibility to buy an AMD Phenom x6 1075T for X-mas, it will be a great boost for the renderings and for the whole project!
I have no idea where I will add it (nice game plan eh? :P) but I will!
Also I arranged a couple of things and there is a high possibility to buy an AMD Phenom x6 1075T for X-mas, it will be a great boost for the renderings and for the whole project!
Wednesday, November 24, 2010
Bottleneck...
Still waiting for the renders to end...
I knew that the final renders will took up most of the time in this project but I really didn't expect it to take that much time.
So I keep working on somethings here and there but definitely have almost nothing to show up because all the work is been done under the hood.
However it seems that this "waiting" is giving me time to reconsider some things, like the menu screen for example.
The first attempt was this:
ok not really, the very first was a disaster with some shitty shinny looking font copping the font style from Riven...
Leaving the font aside this render here is... way too busy. All this rocks and grass and shit... really when you got a lot of tools you just want to use them all in one shot.
Just look at the buttons, all photoshop effects are in use... (ok not all).
After doing some yoga to find my inner graphic designer and some negative criticism from my girlfriend for how cheap and out of space the first title (well there was the font I mentioned and... many many effects...) I realized what I did and brought back in my mind the golden rule.
Less, is more! (But don't overdid it, ok?)
So renewed and bored to death from waiting the renders I came up with this:
Also I made an info screen:
And visualized some other ideas I had. I know more artists when they are to show some idea they draw it in hand or with markers etc, but hell I just find it easier to make it directly in Vue and then make changes here and there, or even rework the whole scene to fix things that went terrible wrong.
So here is a bridge I did and I hope to use later in the game:
And here is some other ideas for the stage 3:
The floating islands:
And this is some short of altar, which will go on the final and bigger floating island, it will be something like the final "portal" to end stage 3.
I knew that the final renders will took up most of the time in this project but I really didn't expect it to take that much time.
So I keep working on somethings here and there but definitely have almost nothing to show up because all the work is been done under the hood.
However it seems that this "waiting" is giving me time to reconsider some things, like the menu screen for example.
The first attempt was this:
ok not really, the very first was a disaster with some shitty shinny looking font copping the font style from Riven...
Leaving the font aside this render here is... way too busy. All this rocks and grass and shit... really when you got a lot of tools you just want to use them all in one shot.
Just look at the buttons, all photoshop effects are in use... (ok not all).
After doing some yoga to find my inner graphic designer and some negative criticism from my girlfriend for how cheap and out of space the first title (well there was the font I mentioned and... many many effects...) I realized what I did and brought back in my mind the golden rule.
Less, is more! (But don't overdid it, ok?)
So renewed and bored to death from waiting the renders I came up with this:
Also I made an info screen:
And visualized some other ideas I had. I know more artists when they are to show some idea they draw it in hand or with markers etc, but hell I just find it easier to make it directly in Vue and then make changes here and there, or even rework the whole scene to fix things that went terrible wrong.
So here is a bridge I did and I hope to use later in the game:
And here is some other ideas for the stage 3:
The floating islands:
And this is some short of altar, which will go on the final and bigger floating island, it will be something like the final "portal" to end stage 3.
Tuesday, November 2, 2010
Still here!
I have to post an update for some time now, but I'm not idle. I finished the first stage, but I'm in front of a great bottleneck here.
Final renders. This is a big pain for me, because I calculated that the final renders for stage 1 will take about 2 months of render time. So far I have finished only the first 3 scenes, and there are match more.
I wanted to add animation here and there, for example when the door opens, but this is gonna take years!
It was to be expected with my low end computer, but really didn't expected to be that much. All these trees and grasses around the stage 1 are increasing the time it takes to render for good.
Anyway I work on the project by day and I leave the computer open at nights to do the final renderings, I try to save some moneys to get a 6 core phenom, but this is hard to do since I don't have a job.
So I have started to put things together in flash with low resolution images, I made the main music theme and I work on the next stage of the game.
I have made a new demo reel to show the progress so far, the music is the main them I mentioned above, enjoy:
Youtube messed the video somehow and it restart 2 times till it go as it was supposed to go, after the first minute.
Also here is a picture from the starting area of stage 2 (it will be 3, but the real stage 2 is really very short to count it).
Final renders. This is a big pain for me, because I calculated that the final renders for stage 1 will take about 2 months of render time. So far I have finished only the first 3 scenes, and there are match more.
I wanted to add animation here and there, for example when the door opens, but this is gonna take years!
It was to be expected with my low end computer, but really didn't expected to be that much. All these trees and grasses around the stage 1 are increasing the time it takes to render for good.
Anyway I work on the project by day and I leave the computer open at nights to do the final renderings, I try to save some moneys to get a 6 core phenom, but this is hard to do since I don't have a job.
So I have started to put things together in flash with low resolution images, I made the main music theme and I work on the next stage of the game.
I have made a new demo reel to show the progress so far, the music is the main them I mentioned above, enjoy:
Youtube messed the video somehow and it restart 2 times till it go as it was supposed to go, after the first minute.
Also here is a picture from the starting area of stage 2 (it will be 3, but the real stage 2 is really very short to count it).
Monday, September 20, 2010
Stage 1 is almost done!
Well it is time for an update.
I almost finished with stage one, there are a few things here and there to add (a phone and a wooden outside toilet which are ready as objects) but the rest are final.
I did had a great trouble with the surrounding ecosystem, the first try was that:
and as you can see while the forest is almost ok (there are not trees close) the grass is terible, small and not close to each instance of it, not to mention the grass in front of us, there is no grass in front of us!
This happened because I added a hidden object to stop trees from spawning in front of the camera, but I over did it.
I tried to make it better but I did it worst:
so I decided to remove the automatic ecosystem and to do it by hand, which is really painful with my low power system. After all the automatic ecosystem as material it was a pain in rendering and it was adding about an hour to calculate and more, if we consider that it was filling the memory and the swap file by up to 16GBs.
I also found some tutorials about optimizing the renders and they saved me a lot of time and they will save even more once I do the finals at 1280x800p.
So there is the final scene, I added about 20 trees by hand and after the second line of trees I used a paint ecosystem brush to add random forest. I used the same brush for the grass and made it much more realistic.
Enjoy:
This is final but I have to render it again in 1280x800 sometime later. I will do some small renders to start composing in flash and I will change them with the higher resolution ones afterwards.
And I made a low resolution video to show how the door will open:
I also made the intro for stage 2, where we land after our teleportation journey and the strange life form who will explain to us what happened. This is a loop:
It is a little dark, movie maker did it...
That's all for now!
I almost finished with stage one, there are a few things here and there to add (a phone and a wooden outside toilet which are ready as objects) but the rest are final.
I did had a great trouble with the surrounding ecosystem, the first try was that:
and as you can see while the forest is almost ok (there are not trees close) the grass is terible, small and not close to each instance of it, not to mention the grass in front of us, there is no grass in front of us!
This happened because I added a hidden object to stop trees from spawning in front of the camera, but I over did it.
I tried to make it better but I did it worst:
so I decided to remove the automatic ecosystem and to do it by hand, which is really painful with my low power system. After all the automatic ecosystem as material it was a pain in rendering and it was adding about an hour to calculate and more, if we consider that it was filling the memory and the swap file by up to 16GBs.
I also found some tutorials about optimizing the renders and they saved me a lot of time and they will save even more once I do the finals at 1280x800p.
So there is the final scene, I added about 20 trees by hand and after the second line of trees I used a paint ecosystem brush to add random forest. I used the same brush for the grass and made it much more realistic.
Enjoy:
This is final but I have to render it again in 1280x800 sometime later. I will do some small renders to start composing in flash and I will change them with the higher resolution ones afterwards.
And I made a low resolution video to show how the door will open:
I also made the intro for stage 2, where we land after our teleportation journey and the strange life form who will explain to us what happened. This is a loop:
It is a little dark, movie maker did it...
That's all for now!
Thursday, September 2, 2010
Some early shots of the inside.
I have finished the laboratory building, and I'm making the surroundings now. Before that I took some "photos" from the inside. Somethings have changed and the shots are outdated, but I want to give a first impression on what we will see inside the building.
(Above)This is the entrance from the outside to the reception.
This is the door of the main laboratory, as seen from the reception room.
The door is open now, I'm planing on creating a preview animation to show how the door opens. It is made of 3 parts, the bigger at the front will slide down and then the other 2 behind it (which are half door size each) will slide left and right, like the automatic doors in elevators. So this is the laboratory.
And this is a closer view, the texture in the chair need some adjustment.
So this is the living room, a place to relax and spend some free time.
I also did some experimental renderings of the building to see if the ultra settings for rendering are really giving me anything back, or it is just adding extremely more time to render.
As you can see below, yes these settings make the whole scene much better and they worth the extra time.
and
The difference is clear.
Anyway I'm populating the forest around the building now. I will soon post an update.
(Above)This is the entrance from the outside to the reception.
This is the door of the main laboratory, as seen from the reception room.
The door is open now, I'm planing on creating a preview animation to show how the door opens. It is made of 3 parts, the bigger at the front will slide down and then the other 2 behind it (which are half door size each) will slide left and right, like the automatic doors in elevators. So this is the laboratory.
And this is a closer view, the texture in the chair need some adjustment.
So this is the living room, a place to relax and spend some free time.
I also did some experimental renderings of the building to see if the ultra settings for rendering are really giving me anything back, or it is just adding extremely more time to render.
As you can see below, yes these settings make the whole scene much better and they worth the extra time.
![]() | |
| Final render settings |
and
![]() |
| Ultra render settings |
The difference is clear.
Anyway I'm populating the forest around the building now. I will soon post an update.
Sunday, August 29, 2010
The Laboratory, step 1
Hello everyone, I have decided to do less frequently updates. So far every time I made an object I was posting here. From now on I will only post about progress in whole scenes.
So here is the step 1 in laboratory's creation.
I got some help from my girlfriend (she is studying architecture in the NTUA university) to design the building, she made me a top view (actually she made for me the whole building but Vue doesn't import ArchiCAD files, neither ArchiCAD export in some format Vue can read) and I transfered the building in 3D into Vue.
Then I made a full automatic door to add in front and the lab's entrance, you can not see it here but is complicated and not easy to breach through, I will made an animation later to show that. I also made a device to add next to those major doors, with finger print recognition and an extra monitor.
Also I made a reception desk with a typically computer.
Then I added the teleportation device and a desk and few computer monitors in the main laboratory room. You can see it in detail here:
So the hard part is almost over, for the rest furniture in the building I will use ready items.
The next step is to make the natural surroundings of the building, I'm afraid that the ecosystem tool will eat up all my ram for that task, but it have to be done.
Anyway I will post back again once I finish this scene!
So here is the step 1 in laboratory's creation.
I got some help from my girlfriend (she is studying architecture in the NTUA university) to design the building, she made me a top view (actually she made for me the whole building but Vue doesn't import ArchiCAD files, neither ArchiCAD export in some format Vue can read) and I transfered the building in 3D into Vue.
Then I made a full automatic door to add in front and the lab's entrance, you can not see it here but is complicated and not easy to breach through, I will made an animation later to show that. I also made a device to add next to those major doors, with finger print recognition and an extra monitor.
Also I made a reception desk with a typically computer.
Then I added the teleportation device and a desk and few computer monitors in the main laboratory room. You can see it in detail here:
So the hard part is almost over, for the rest furniture in the building I will use ready items.
The next step is to make the natural surroundings of the building, I'm afraid that the ecosystem tool will eat up all my ram for that task, but it have to be done.
Anyway I will post back again once I finish this scene!
Saturday, August 28, 2010
Welcome home!
Since the Adventure game project got a name, I moved everything in this new blog, to separate it from the other one which is for all my on going projects in general.
The new blog need a little tweaking here and there (some pictures for example are too big for the new layout), so be a little patient and I will fix everything soon.
Keep in mind that there will be no new posts for this game in the old blog, all the news and updates will be posted here from now on!
Have a nice Autumn!
The new blog need a little tweaking here and there (some pictures for example are too big for the new layout), so be a little patient and I will fix everything soon.
Keep in mind that there will be no new posts for this game in the old blog, all the news and updates will be posted here from now on!
Have a nice Autumn!
Friday, July 30, 2010
The laboratory
Hi again, here I am once more with another update.
The whole project is on the go but the progress is short of slow. This is mostly because officially I'm on vacations and I swim, I get out and things like this and on my "free" time I work on the project and also trying to get familiar with open source programs, like gimp and inkskape. You see I really want to work exclusively on open source programs, for many reasons.
Anyway this is not the place to say why to use open source, so I return on topic.
I'm working on the laboratory, actually the first level of the game which will also be the "intro" of the whole story. I did had an accident with the first file I made with the laboratory, I made the "teleportation device" and then the saved file didn't want to open again, vue 8 was just keep on crashing, I also tried to open it in my desktop and no difference, crash on load. It was short of push back because I designed a mechanism to hydraulic open and close the device's door, and also linked the objects in a way to be used for easier animation. It took me about 4 hours and all are lost. At least I designed the mechanism in hand first and it will be easier to remade it.
After that I decided to design each part of an object separately and then join them in a new file, this seems like safer way to do things.
The results are this:
The whole project is on the go but the progress is short of slow. This is mostly because officially I'm on vacations and I swim, I get out and things like this and on my "free" time I work on the project and also trying to get familiar with open source programs, like gimp and inkskape. You see I really want to work exclusively on open source programs, for many reasons.
Anyway this is not the place to say why to use open source, so I return on topic.
I'm working on the laboratory, actually the first level of the game which will also be the "intro" of the whole story. I did had an accident with the first file I made with the laboratory, I made the "teleportation device" and then the saved file didn't want to open again, vue 8 was just keep on crashing, I also tried to open it in my desktop and no difference, crash on load. It was short of push back because I designed a mechanism to hydraulic open and close the device's door, and also linked the objects in a way to be used for easier animation. It took me about 4 hours and all are lost. At least I designed the mechanism in hand first and it will be easier to remade it.
After that I decided to design each part of an object separately and then join them in a new file, this seems like safer way to do things.
The results are this:
The main body of the device.
And this:
This is the window of the device and I made an aged alternative of it to use elsewhere:
Also I used the lamb from the preview post and joined all the objects together to make the "teleportation device":
All I need to finish the device now is to make the door and the mechanism to open and close it.
Also I made some handmade artwork with a BIC pen... I don't have any other mediums available here so that was the best I could do, another problem was that I don't have a scanner available so I shotted it with my macbook's web cam, the image is terrible but you can get an idea before I will scan it.
So this is the artwork for the teleportation device and the door mechanism:
and a plan from top view I draw to know what will go where inside the laboratory, because of the terrible quality you can't read what is what, sorry for that I will scan a better image soon.
Also I did a high resolution render to the device to see more details:
You can get it from here:
That's all for now!
Sunday, July 18, 2010
A little update
Hello! I finished with my college for this year so I'm enjoying a few days of vocations. However I still work on the adventure project.
I though of a name, since the game will take place in parallel universes, I though it might be cool to call it "Multiverse".
I was also working on the first scene of the game. The laboratory where the whole adventure will begin...
A disaster! I worked overnight to make the "teleportation" device, with some short of real looking mechanism to open and close the door, I saved the file and once I tried to open it up again... BOOM! Vue 8 crashes!
I was hoping that this is some short of problem in my macbook so I tried, full of hope to open it in my windows desktop, still crash...
It seems I have to remade it from scratch, at least I draw the mechanism in hand before go on with the 3D modeling, so it will be easier this time.
I also remade a scene which is not part of the current project, but it can be used for it.
It is some short of water well, the original is this:
and the remake is this:
Also I made a lamb :
and an attempt to add it on a wall:
I though of a name, since the game will take place in parallel universes, I though it might be cool to call it "Multiverse".
I was also working on the first scene of the game. The laboratory where the whole adventure will begin...
A disaster! I worked overnight to make the "teleportation" device, with some short of real looking mechanism to open and close the door, I saved the file and once I tried to open it up again... BOOM! Vue 8 crashes!
I was hoping that this is some short of problem in my macbook so I tried, full of hope to open it in my windows desktop, still crash...
It seems I have to remade it from scratch, at least I draw the mechanism in hand before go on with the 3D modeling, so it will be easier this time.
I also remade a scene which is not part of the current project, but it can be used for it.
It is some short of water well, the original is this:
and the remake is this:
Also I made a lamb :
and an attempt to add it on a wall:
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