...but while I scroll down the blog, I see that the whole project have died and revived a lot of times, making little progress every time I bring it back to life.
I guess this is one of the "dead" periods of this project. My job and a couple of other projects keep me extremely busy those days, but I hope I will revive it again, and try harder this time.
Tuesday, November 6, 2012
Thursday, March 22, 2012
Slow but steady.
Hello again, the progress is slow but exist.
I'm not sure if anyone else have faith in the project anymore, but I still do.
I believe the guys I have shared my plans for this game so far are like "nice images, but I don't see you ever complete the project". Maybe they are right but I want to believe that I have plenty of years ahead of me to complete it. Maybe I will not have it ready in a year but maybe I will have it in 2, I don't think that having this project mostly as a hobby means that it will never be completed.
Anyway, I have some more images to share. As you can see a reason for my slow progress is that I just can't use freely available 3D models in Multiverse, or to be honest I don't want to use them.
I make every single object from the ground up, I love to do that, it make it feels mine. This have an impact in workflow but I don't care, I don't want to make something with objects I found around the internet and just arranged them in a scene. However I used some ready objects for the "intro" cutscene as you can see below, even if they are heavily edited and it is hard to say.
Enough with the talking however, here are the images:
I'm not sure if anyone else have faith in the project anymore, but I still do.
I believe the guys I have shared my plans for this game so far are like "nice images, but I don't see you ever complete the project". Maybe they are right but I want to believe that I have plenty of years ahead of me to complete it. Maybe I will not have it ready in a year but maybe I will have it in 2, I don't think that having this project mostly as a hobby means that it will never be completed.
Anyway, I have some more images to share. As you can see a reason for my slow progress is that I just can't use freely available 3D models in Multiverse, or to be honest I don't want to use them.
I make every single object from the ground up, I love to do that, it make it feels mine. This have an impact in workflow but I don't care, I don't want to make something with objects I found around the internet and just arranged them in a scene. However I used some ready objects for the "intro" cutscene as you can see below, even if they are heavily edited and it is hard to say.
Enough with the talking however, here are the images:
I made some adjustments in the teleportation device. |
This is inside the building I have hided the building however for faster previews. |
A render with the walls up but without the rest of the furniture, only the device. |
A detail next to the entrance, we will have to light the room once we enter, right? |
The view from the windows, good thing we arrived in time, just before the rain started. |
From the intro cutscene, I will use the animatic style here. Static comic like frames with a little animation (like zoom in or pan the static frame), voice and other sound FX. |
Every dramatic story need something terrible to start. |
Tuesday, February 28, 2012
Taking the right direction.
The time between each update is huge, I know, but this happens when you try to do something that big all alone and you try to have real life as well :P
Anyway because I don't update the blog here it doesn't mean that I'm not doing any progress with the game at all.
As I previously said the whole game is complete revamped and as of that I scrapped almost everything I made back in college.
This may look stupid, but if you have started something completely wrong trust me, it can't go any better than bad! The best thing you can do is to start over, keeping in mind all those mistakes you did last time and trying to avoid them.
So I posted here the revamped first level and the revamped teleportation device but all this time I was working alongside the graphics with the new scenario.
Yes NEW scenario, the basic idea is the same, a scientist who made a teleportation device and he is traveling through dimensions. However I never had a clear view on where the first scenario was going, I didn't have any specific leads, I didn't know what the purpose of this travel should be, I was just like "lets design beautiful worlds and I will see how I will connect them".
Now however I have scripted in detail why our hero is traveling and what he is doing there, also I added a more emotional point of view for the events.
The problem is that I'm not sure about sharing the scenario at the moment, I haven't figured out yet how I can talk about the scenario without adding a lot of spoilers about the game, and I'm afraid I will ruin the game, I don't want to make a "police story book with the murderer's name written at the first page"...
I will see how I can bypass this, because I could really love some feedback about the scenario.
Be well everyone!
Anyway because I don't update the blog here it doesn't mean that I'm not doing any progress with the game at all.
As I previously said the whole game is complete revamped and as of that I scrapped almost everything I made back in college.
This may look stupid, but if you have started something completely wrong trust me, it can't go any better than bad! The best thing you can do is to start over, keeping in mind all those mistakes you did last time and trying to avoid them.
So I posted here the revamped first level and the revamped teleportation device but all this time I was working alongside the graphics with the new scenario.
Yes NEW scenario, the basic idea is the same, a scientist who made a teleportation device and he is traveling through dimensions. However I never had a clear view on where the first scenario was going, I didn't have any specific leads, I didn't know what the purpose of this travel should be, I was just like "lets design beautiful worlds and I will see how I will connect them".
Now however I have scripted in detail why our hero is traveling and what he is doing there, also I added a more emotional point of view for the events.
The problem is that I'm not sure about sharing the scenario at the moment, I haven't figured out yet how I can talk about the scenario without adding a lot of spoilers about the game, and I'm afraid I will ruin the game, I don't want to make a "police story book with the murderer's name written at the first page"...
I will see how I can bypass this, because I could really love some feedback about the scenario.
Be well everyone!
Tuesday, February 14, 2012
Hello there, I know I haven't updated here for a while now. The reason is that I didn't had anything to post. The project was stalled completely and just recently I restarted my creative activities (well I was completely idle, what can I say, laziness...).
Anyway I'm back now and here are some renders from the recreated teleportation device. I hope I will keep up now and make some progress.
Anyway I'm back now and here are some renders from the recreated teleportation device. I hope I will keep up now and make some progress.
Also here is an older render from a random idea that popped in my mind few months back.
That's all for now, I hope I will be back sooner next time :)
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